Friday 30 April 2010

notes on games britannia programme

1. I have learnt that the video games industry started to boom in the mid 1990's. they created new interactive worlds for their audiences. this changed the way we look at video games in today's world. the games can be bought from all around the world online and in stores. these games have become more affordable

2. gta4 also allows their audiences to interact in a new and vibrent world of gaming. it has also become affordable for all and is distributed all around the world, online and in stores.

3. wii fit is a fine example of a game which has been brought out to accomidate to the social side of gaming more that being a typical gamer. wii has also got a wider range of potential customers, as we have said before, not just typical gamers who it does also accomidate for playing independantly,but everyone and anyone who likes to enjoy themself and likes spending quality time with their freinds and family.

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