Friday 30 April 2010

Notes on Games Britannia programme

  • The games industry has always been developing and, starting off with board games.
  • Games which took place in a virtual world attracted players as it allowed them to control a life/lives in a world different from our own, some which were known as Godly games.
  • Games like 'Lara Croft' became so popular as she was an intelligent character which the players began to empathise with and care for.
  • GTA 4 took playing to the extreme in the case of there were 'no rules' in this game based on racing, drugs, sex and gambling.
  • Social Networks took the world by storm with Networks such as 'Little Big Planet', allowing players to create their own worlds to be adored and criticised by others.
  • The present day has seen social networking games such as 'World of Warcraft' and British game 'Runescape', allowing the player to explore exotic and imaginative worlds, whilst interacting with other characters to broaden their experience.

No comments:

Post a Comment