Friday 30 April 2010

notes on games britannia programme

1. I have learnt that the video games industry started to boom in the mid 1990's. they created new interactive worlds for their audiences. this changed the way we look at video games in today's world. the games can be bought from all around the world online and in stores. these games have become more affordable

2. gta4 also allows their audiences to interact in a new and vibrent world of gaming. it has also become affordable for all and is distributed all around the world, online and in stores.

3. wii fit is a fine example of a game which has been brought out to accomidate to the social side of gaming more that being a typical gamer. wii has also got a wider range of potential customers, as we have said before, not just typical gamers who it does also accomidate for playing independantly,but everyone and anyone who likes to enjoy themself and likes spending quality time with their freinds and family.

Notes on games Britannia programme

The games industry has changed a lot during a short period of time. For example it now takes a whole team of people just to make one game as story lines, characters and graphics have become a lot more complicated to make and design. Another thing that has changed is how games are distributed for example when games were just made by individual people, not big media corporations such as Rockstar games, codes had to be entered into the computer in order for the games to be played, games were not released on Cd's. Now games are sold in big quantities online and in store with lots of advertising and Hype surrounding them for example GTA 4 began advertising long before game was due to be released, this was done so that a high demand was created for the game. GTA was a long time in the making, it took a lot of time to plan story lines and characters overall it took about 6 years to make and release in to stores.

notes on games britannia programme

1. I have learnt that the video games industry started to boom in the mid 1990's. they created new interactive worlds for their audiences. this changed the way we look at video games in today's world. the games can be bought from all around the world online and in stores. these games have become more affordable

2. gta4 also allows their audiences to interact in a new and vibrent world of gaming. it has also become affordable for all and is distributed all around the world, online and in stores.

3. wii fit is a fine example of a game which has been brought out to accomidate to the social side of gaming more that being a typical gamer. wii has also got a wider range of potential customers, as we have said before, not just typical gamers who it does also accomidate for playing independantly,but everyone and anyone who likes to enjoy themself and likes spending quality time with their freinds and family.

Notes on Games Britannia Program

What have we learned about the games industry form the clip about production marketing distribution and consumption?

Lord of the rings was the first book to kick start the gaming innervation. Table top gaming was one of the first forms of multiplayer gaming. This enrolled the person in a fantasy adventure but not alone with other companions and players. The dungeon master controlled the story, this game had no end and no way to win which is similar to real life.

Tomb raider was the first give women a place in the gaming world. although this character was also seen as a tease for typical nerdy gamers. Sparked other games such as Heavenly sword. Lara croft was also seen as the lady indiana jones as their interests were linked

Consumption of the first dungeons and dragons game was largely bought by Lord of the rings fans. a Majority of these were people who grew up during the arcade era.

Personalities merged between those of people who play MMORPGs, they have personality online of who they want to be seen and personality offline of who they really are. eventually these two personalities meet.

Political arguments arose when violence and crime which was unaccepted in the real world seems to become okay accepted in the cyber world.

How can you apply what you've learned to GTA IV?
GTA IV was a game which socialised gaming as people could play it to escape form the real world into a similar yet different environment where crime is almost accepted.

How can you Apply what you've learned to your case study game?

Notes on Games Britannia programme

  • The games industry has always been developing and, starting off with board games.
  • Games which took place in a virtual world attracted players as it allowed them to control a life/lives in a world different from our own, some which were known as Godly games.
  • Games like 'Lara Croft' became so popular as she was an intelligent character which the players began to empathise with and care for.
  • GTA 4 took playing to the extreme in the case of there were 'no rules' in this game based on racing, drugs, sex and gambling.
  • Social Networks took the world by storm with Networks such as 'Little Big Planet', allowing players to create their own worlds to be adored and criticised by others.
  • The present day has seen social networking games such as 'World of Warcraft' and British game 'Runescape', allowing the player to explore exotic and imaginative worlds, whilst interacting with other characters to broaden their experience.

Notes on Games Britannia Programme

Ian Livingstone and Steve Jackson were the founder of Games Workshop. They started with the role playing games which was called Dungeons and Dragons.

Ian Bell and David Barben were the co-founder of Elite video game., which could be played on BBC micro and Acorn Electron computers.

Peter Molyeaux was the creator of black and white which involved the user 'playing god' this meant that the user controlled everything within the virtual world.

This then lead on to Lara Croft being created. She was the first ever character made with a personality and background which the gamers became protective over.

Wipeout was the first to create a driving action game which was set in a fantasy world and therefore lead the gaming industry to create more realistic games.

Carmageden was the first game which was made to create political and media attention as the aim of the game was to kill as many people as possible by running them over.

Grand Theft Auto is a mixture of Carmageden and Wipeout and Lara Croft, this was a huge success beasue it was aimed at many people as you could do a variety of different things on it.

Thursday 29 April 2010

Case Study:Production

Once you have decided on the game you want to case study find out the following things initially:

TITLE: Production of (insert the name of your game)
What company developed the game?
How long did it take them?
What was the initial concept of the game?
How many people did it take to develop the game?
What kind of teams were needed (i.e. character animators)
What software was used to develop the game? (i.e. Euphoria)
What platforms is it available on?
How many units have been sold to date?
What company distributes the game?
What model of production was used for this game? i.e. the Hollywood model

You must make sure you blog all of your information.
DO NOT copy and paste, you must read the information and re-write it in your own words to ensure you understand all the information so you can use it appropriately in the exam.

Production of The Beatles: Rock Band

The Beatles Rock Band is a rhythm based music game. It features music performed by the Beatles exclusively, whereas other band specific games feature other bands.

It was developed by Harmonix Music Systems, was published by MTV games and distributed by Electronic Arts.

videogame research Mario Kart

Mario Kart summary
Mario Kart is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Production of Guitar Hero IV:World Tour

Guitar Hero World Tour (initially referred to as Guitar Hero IV or Guitar Hero IV: World Tour) is a music video game developed by Neversoft and published by RedOctane and Activision. It is the fourth main entry in the Guitar Hero series. The game was launched in North America in October 2008 for the Playstation 2, Playstation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of World Tour for Microsoft Windows and Apple Macintosh also released in December 2009.

Sytstem: Wii

No.of players: up to 8 players

Release: Oct 27, 2008

Publisher: Activision

wii fit case study

Step onto the Wii Balance Board and into a fun way to get fit.

* Control on-screen action with your movements on the balance board as you work your way through a variety of challenges aimed at getting you off the couch and into the action. Check your Body Mass Index (BMI), see your Wii Fit Age and keep tabs on your daily progress towards a more fit for you.

* Get fit with more than 40 activities and exercises, including strength training, aerobics, yoga and balance games. Whether you're doing a yoga pose or snowboarding down a slalom course, there's an activity for everyone.

* Challenge your family and friends to get in shape! Create your own personal profile and set goals, test your balance, track your progress with daily workouts and unlock new exercises and activities.

Create a Profile:

  • Before you jump into doing exercises and activities, you'll start by creating your own profile. Choose a Mii, enter your height and age information, and do a few quick tests:
  • BMI Check: BMI, or Body Mass Index, is a measure of body fat based on height and weight that is the standard used by agencies such as the World Health Organization and the National Institute of Health. To check your BMI, you'll enter your height then stand on the Wii Balance Board and let it read your weight.
  • Wii Fit Age: After you've checked your BMI, you'll do a basic balance test and find out your current Wii Fit Age. This basic balance test measures how well you can control your left and right balance. Based on the results, you'll be assigned a Wii Fit Age.

Categories:

  • Wii Fit features four main categories to choose from: Strength Training, Aerobics, Yoga and Balance Games. As you spend time exercising, you'll earn Fit Credits that unlock additional exercises and activities within these categories. Wii Fit also tracks the activities you do the most and puts them into the Favorites category.
  • Strength Training: Put your strength to the test with muscle-toning exercises like Single Leg Extension, Sideways Leg Lift, Arm and Leg Lift, Single-Arm Stand, Torso Twists, Rowing Squat, Single Leg Twist, Lunge, Push-Up and Side Plank, Jackknife, Plank and Tricep Extension. Challenges include Push-Up Challenge, Plank Challenge and Jackknife Challenge.
  • Aerobics: Get your heart pumping with fun, interactive Aerobic exercises like Hula Hoop®, Basic Step, Basic Run, Super Hula Hoop, Advanced Step, 2-P Run, Rhythm Boxing, Free Step and Free Run.
  • Yoga: Work on your balance and flexibility with Yoga poses and activities like Deep Breathing, Half-Moon, Dance, Cobra, Bridge, Spinal Twist, Shoulder Stand, Warrior, Tree, Sun Salutation, Standing Knee, Palm Tree, Chair, Triangle and Downward-Facing Dog.
  • Balance Games: Get into the action with fun, balanced-based games like Soccer Heading, Ski Slalom, Ski Jump, Table Tilt, Tightrope Walk, Balance Bubble, Penguin Slide, Snowboard Slalom and Lotus Focus.

Tracking Results:

  • Keep tabs on your daily progress with easy-to-understand graphs and charts. Using your personal profile, you can set goals, view a graph of your BMI results over time, see how many Fit Credits you've earned, check your Wii Fit Age and even enter exercise time you've done outside of Wii Fit. It's all about coming back and exercising a little every day, and the personal profile makes tracking your daily progress simple and easy.
  • You can quickly check your Wii Fit Age and BMI without even putting the game in the console by going directly to the Wii Fit Channel.
  • Up to eight family members can create their own profiles in Wii Fit. On the profile-selection screen, everyone in the family can see each other's recent BMI progress and Fit Credit total. This will allow families to have a friendly competition to exercise and get fit.


this is how nintendo have tried to attract their customers to buy this game, firstly they have showed how the players can interact with their characters online, secondly it shows how the game works in a simple and easy way. i feel that nintendo have been very clever with their marketing skills with this game.

Wii Fit Research

Development

Wii Fit was first revealed as Wii Health Pack, by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006. Then described as a "way to help get families exercising together", the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.

As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life. He states that he and his family had become more health-conscious, going to the gym and tracking their weight. He found that it had become "fun over time to talk about these things", and as weighing oneself "didn't make much of a game",Nintendo decided to build games around the idea to mesh with the concept.

In an interview with Game Informer at the Electronic Entertainment Expo (E3) 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time. The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.

The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.


wii fit case study

Games Related Companies and Terms

Zynga was founded in July 2007 by Mark Pincus, Michael Luxton, Eric Schiermeyer, Justin Waldron, Andrew Trader, and Steve Schoettler. They received USD $29 million in venture finance from several firms, led by Kleiner Perkins Caufield & Byers in July 2008, at which time they appointed former Electronic Arts Chief Creative Officer Bing Gordon to the board. At that time, they also bought YoVille, a large virtual world social network game. According to their website, as of December 2009, they had 60 million unique daily active users.
Zynga typically creates games for online users, these are normally free and are energy based, featuring different missions and items. Recently though Zynga has released cards for real credit which you upload onto the game and it allows you to gain more points/items/energy.

Capcom Co.Ltd. is an international developer and publisher of video games headquartered in Osaka, Japan. It was founded in 1979 as Japan Capsule Computers, a company devoted to the manufacturing and distribution of electronic game machines. In the 12 months ended March 31, 2009, it has reported an increase in sales of 10.6 percent to 91,878 million yen ($924 million/£615 million), while net income rose 3.3 percent to 8,063 million yen ($81.1 million/£53.4 million).
Capcom specialise in arcade games and have had many hits in the past, some of these have been made into films, like resident evil, dead rising was also a good game released by Capcom.

Wideload Games is an American game developer located in Chicago, Illinois.

It was founded in 2003 by Alexander Seropian—the co-founder of Bungie and head behind the games Halo: Combat Evolved, Myth, and Marathon—and 6 other former Bungie Studios employees 3 years after Bungie's acquisition by Microsoft Corporation.

Wideload focuses on a core team and many external developers in developing games. The goal was to counteract the growing development costs associated with the current game industry, and to prove that smaller companies with relatively modest funds could make a game that could still sell well compared to releases from larger corporations.

Wideload's first project was Stubbs the Zombie in "Rebel Without a Pulse", a 3D-action-adventure game in which the player takes control of the zombie Stubbs in a plot filled with black humor. It uses a heavily modified version of the Halo Engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Microsoft's Xbox by Aspyr Media. They were recently bought out by the Walt Disney Company.


The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live members to download purchased or promotional content. The service offers movie and game trailers, Video Store, game demos, Xbox Live Arcade games, Xbox Live Indie Games (Previously Community Games), Games on Demand (Xbox 360 and Xbox Originals), downloadable content such as map packs, gamer pictures, and Xbox 360 Dashboard themes. The Xbox Live Marketplace is basically an online shop for players where they can purchase differnt downloadable content, this could include, avatars and pictures for display or soundtracks and titles, the marketplace also so allows players to see whats new within Xbox and watch any trailers of new games or films that are about to be released. Originally launched in November 2002, and then an update for the 360 console in 2005.

Research

Zynga
Casual games developer located in San Francisco, they focus mainly on browser based games as well as application widgets on websites like Facebook and Myspace.
Feature games
Capcom
Capcom is a Japanese based company which has stretched out all over Europe and America.
Capcom is a manufacturer and Distributor of electronic games machines. founded in 1979.
now an industry leader in the video game industry because of its cutting edge technology and software which it has released into the industry.


Wideload
A hippopotamus logotype, they develop new games in the old fashioned way, by taking some talented but "weird" people
The games that emerge from this process are unique beasts - and like the mighty hippopotamus, they are not easily categorized or constrained. Games like Stubbs the Zombie, Hail to the Chimp, Cyclomite and Texas Cheat'em have charmed demanding gamers around the world. Now, after their recent move to Disney Interactive Studios, Wideload is busily staking out a beautiful new patch of the creative jungle. If you are put off by other video games, you may find our work refreshingly different.

XBOX live market place
this is a digital market place built into the xbox 360. you can purchase credit called microsoft point which you can use to buy game trailers, games, music, and even full length dvd quality movies. The market place requires an internet connection but means you dont have to go to the shop to get promotional upgrades and features.
The 11th August 2009 update added Xbox 360 games for download, Avatar Marketplace and renamed Community Games to Indie Games. The market place also has content control for regions to stop them breaking rights laws.

Braid

Braid is a platform and puzzle video game developed by an independant software developer Jonothan Blow.
Braid was only accessable on the xbox live market place, or available to download on the PC, until may 2009 when the company hothead released the game for the mac and in november the same company released it for the playstation network. There is no disc you can buy from the shop on it this saves microsoft money by not having to find
distributers for the software they can sell it online.

Open source software

Open-source software (OSS) is Computer software that is available in source code form for which the Source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software. Open source licenses often meet the requirements of the Open Source Definition. Some open source software is available within the public domain. Open source software is very often developed in a public, collaborative manner. Open-source software is the most prominent example of open-source development and often compared to user-generated content. The term open-source software originated as part of a marketing campaign for free software.A report by Standish Group states that adoption of open-source software models has resulted in savings of about $60 billion per year to consumers.

Games production research

Capcom began in Japan in 1979 as a manufacturer and distributor of electronic game machines. In 1983 Capcom Co., Ltd was founded and soon built a reputation for introducing cutting-edge technology and software to the video game market. Now an industry leader in the video game industry for 25 years, Capcom's legacy of historic franchises in home and arcade gaming are testaments to an unparalleled commitment to excellence.

Building on its origins as a game machine manufacturer, Capcom is now involved in all areas of the video game industry and has offices in Tokyo, Osaka, California, England, Germany and Hong Kong.

About Wideload Games

Wideload Games, a development studio of Disney Interactive Studios, focuses on creating interactive entertainment with original intellectual property and humor as an underlying theme. . Based in Chicago, Wideload Games was founded as an independent studio in 2003 and acquired by Disney Interactive Studios in 2009. Wideload's first game published for Disney Interactive Studios is the original mystery party game, Disney Guilty Party. For more information, log on to http://www.wideload.com.


"Braid is an ingenious and startlingly creative puzzle game, built with an understanding of good game design that even some of the industry's most revered figures could learn from."

Open-source software (OSS) is computer software that is available in source code form for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software. Open source licenses often meet the requirements of the Open Source Definition. Some open source software is available within the public domain. Open source software is very often developed in a public, collaborative manner. Open-source software is the most prominent example of open-source development and often compared to user-generated content.[1] The term open-source software originated as part of a marketing campaign for free software.[2] A report by Standish Group states that adoption of open-source software models has resulted in savings of about $60 billion per year to consumers.

Open Source Does Have Advantages

  • Lower total cost of ownership
  • Reduced dependence on software vendors
  • Easier to customize
  • Higher level of security
  • Do not see a significant advantage



xbox live marketplace

This feature lets you search, browse, and purchase games, videos, and even avatar accessories while you are away from your console.


Zynga is a casual game developer located in San Francisco, California, United States.[1] The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace.

Zynga was founded in July 2007 by Mark Pincus, Michael Luxton, Eric Schiermeyer, Justin Waldron, Andrew Trader, and Steve Schoettler.[2] They received USD $29 million in venture finance from several firms, led by Kleiner Perkins Caufield & Byers in July 2008, at which time they appointed former Electronic Arts Chief Creative Officer Bing Gordon to the board.[3] At that time, they also bought YoVille, a large virtual world social network game.[3] According to their website, as of December 2009, they had 60 million unique daily active users.[4]

In December 2009, Russia's Digital Sky Technologies bought a $180 million share of Zynga.[5]

As of February 2010, Zynga has over 750 employees.[6]

On 17th February 2010, Zynga opened Zynga India in Bangalore, the company’s first office outside the United States.[7]

On 18th March 2010, Zynga confirmed that they will open a second international office in Ireland.[8]





Zynga: Is a casual games developer. The company develops broswer based games that work both stand-alone and as application widgets on the social networking sites such as Facebook and Myspace. It was founded in July 2007 by Mark Pincus, Michael Luxton, Eric Schiermeyer, Justin Waldron, Andrew Trader and Steve Schoettler. In July 2008 they worked with former Electronic Arts Chief Creative Officer Bing Gordon. At the time, they also bought YoVille, a large virtual world social network game where they had 60 million unique daily active users by December 2009. On 18th March 2010, Zynga confirmed that they will open a second international office in Ireland.

Capcom:
is an international developer and publisher of video games. It was founded in 1979 as Japan Capsule Computers, a company devoted to manufacturing and distribution of electronic machines."The name CAPCOM' is an abbreviation of CAPsule COMputer. This was a phrase symbolic of an internal company objective to create a new gaming experience that would exceed that of rival personal computers which had also been increasing in popularity during the same period". Over the years, Capcom has created some of the biggest and longest running franchises in video gaming history. The company released their first arcade game in 1984. Capcom develops products for all age groups and supports the programs and guidelines established by the Entertainment Software Rating Board (ESRB).

Wideload Games: Is an American games developer. It was founded in 2003 by Alexander Seropian, they focus on a core team and many external developers in developing games. The aim was to counter react the cost of the current gaming industry. Their first poject was a 3D action-adventure game where the player takes control of the zombie Stubbs in a plot full of black humour. Wideload games was acquired by The Walt Disney company in 2009, under Disney Interactive name, Wideload will develop original video games properties for Disney.

Xbox Live Marketplace: is a virtual market designed for Microsoft's Xbox 360 Console which allows Xbox members to download purchases and promotional materials. The service was launched in USA on November 22, 2006 via Xbox Live. They use Microsoft Points as currency in the Xbox Live Marketplace.

Braid: is a platform and puzzle video game developed by independant software developer, Jonathon Blow. He came up with the concept of Braid in December 2004 then a year later a version of the game with the same number of worlds and puzzles as the final version but without the final artwork was completed. Braid was developed to promote a non-verbal communication to the player, explaining the fundamental rule of each world at its start and allow the player to interact with that rule throughout the world.

Research of terms and companies

Zynga is a casual game developer located in San Francisco, California, United States.[1] The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace.

Capcom is an international developer and publisher of video games headquartered in Osaka, Japan. It was founded in 1979 as Japan Capsule Computers, a company devoted to the manufacturing and distribution of electronic game machines.

Wideload Games is an American game developer located in Chicago, Illinois. It was founded in 2003 by Alexander Seropian—the co-founder of Bungie and head behind the games Halo: Combat Evolved, Myth, and Marathon—and 6 other former Bungie Studios employees 3 years after Bungie's acquisition by Microsoft Corporation.

Xbox Live Marketplace is a feature lets you search, browse, and purchase games, videos, and even avatar accessories while you are away from your console.

Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service.

Open-source software (OSS) is computer software that is available in source code form for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software.



Games Production Research

Zynga: A developer based in San Francisco that develops browser based games for social networking sites.

Capcom: An international developer that is based in Osaka, Japan. They started by making electronic game machine in 1979. Famous for Resident Evil games.

In the 12 months ended March 31, 2009, it has reported an increase in sales of 10.6 percent to 91,878 million yen ($924 million/£615 million), while net income rose 3.3 percent to 8,063 million yen ($81.1 million/£53.4 million)

Wideload games:Wideload games an American game developer located in Chicago, illinois

Wideload focuses on a core team and many external developers in developing games. The goal was to counteract the growing development costs associated with the current game industry, and to prove that smaller companies with relatively modest funds could make a game that could still sell well compared to releases from larger corporation.

Xbox Live Marketplace (XBLM): is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live members to download purchased or promotional content, demos trailers, games on demand and themes.It was made available in the summer of 2007.

Braid: A platforming game where you can manipulate time to complete puzzles. It was released on 6th August 2008 for Xbox live arcade. A PC version was released on 10th April 2009. It was designed to look as if it had been painted and was part of a childrens book.

Open-source software (OSS): is computer software that is available in source code form for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software.It is mainly used ny development companies, but some software is availble to the public. Open source is a development method for software that harnesses the power of distributed peer review and transparency of process. The promise of open source is better quality, higher reliability, more flexibility, lower cost, and an end to predatory vendor lock-in.



Tuesday 27 April 2010

Euphoria

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly based on a full simulation of the 3D character, including body, muscles and motor nervous system.

GTA 4: No more pre-animated material. All motion is simulated in real time so you can get literally an infinite number of movement types. It is intended to create a more realistic representation of how a real human would react to the i game content.

Motion Capture

"The creation of a 3D representation of a live performance."

Software such as Motionbuilder is used with the raw motion capture software: http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13581855

Films such as 'Avatar were filmed using motion capture:

RAGE Rockstar Advances Gaming Engine

Rage is a game engine crated by Rockstar San Diego with contributions from Rockstar north.
This was used mainly in 6th generation consoles (ps3, Xbox 360, wii) and features in games such as Midnight Club3 and GTA IV.
The game engine features programmes such as Euphoria character animation engine and open source bullet engine.
RAGE made games more realistic and less cartoon like.
Rockstar's previous game engine was called Criterion games' Renderware.




Games powered by RAGE
-Rockstar presents table tennis
-Midnight Club Los Angeles
-Max payne 3
-GTA IV
-Red Dead redemption
-Agent

Gta IV distributor

Gta 4 has two distributors. One in retail (Take Two Interactive) and Steam (Online).
Take Two is an American publisher, developer and distributor of videogames. Take Two own rockstar games and 2K games.
The headquarters is based in new york.
Steam is a digital distribution company who only sell online, they vary their distribution form large popular games to small independent ones.

GTA: 4 Institution/ Media Ownership

  • Made by Rockstar
  • Published by Capcom in Japan
  • Rockstar is a subsidiary of Take Two interactive
  • Take two chairman Strauss Zelnick
  • Rockstar was founded in 1998
  • Headquarters in NYC

Development team for Grand Theft Auto 4

There were many different development teams like: art director, technical director, character artist. cutscene animator and in-game animator.
Cutscene, Voice, Associate producer, Executive Producer, Test team, Production team, Soundtrack supervision, technical analyst, technical manager, business development director, motion graphics, Rockstar publishing team, music producer, system programmer, prop artist and designer.
Development assistants, Production, Art, Animation and Dialogue.
The programmers were: graphics, Al/physics/animation, game, network, leads-cross platform, tools and RAGE.
RAGE is the Rockstar Advanced Games Engine.
Around 150 game developers worked on GTA4
The game is huge and is pushing the hardware platforms to their absolute limits.” and “Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platform

OnLive is launching the world's highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macintosh® computers.

Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009.

OnLive, together with its Mova subsidiary, lies directly at the nexus of several key trends, all of which are reshaping the way we think about and use digital media:

  • The shift to cloud computing, displacing the limitations, cost and complexity of local computing;
  • An explosion of consumer broadband connectivity, bringing fast bandwidth to the home;
  • Unprecedented innovation, creativity and expansion within the video game market.

Pioneering the delivery of rich interactive media to the home, OnLive will change the way that entertainment applications are created, delivered and consumed.

The impact of the world's highest performance Games On Demand service is going to increase the amount of people that want to play games on or offline, as they are able to get them more easily and when ever they want to get them.

GTA 4 the concept of the game

Although Liberty City may not differ greatly from Niko's homeland, being different and standing out is definitely a major theme with Grand Theft Auto IV. While GTA VICE CITY and GTA San Andreas were considered to be part of the GTA III trilogy (same graphics engine, similar characters, similar mission style, etc.), Grand Theft Auto IV is considered a fresh start for the GTA series, focusing more heavily on realism and storytelling than in previous titles. This is why it's been dubbed GTA4 and not GTA6 (as many had originally anticipated), even though it's the sixth major title in the series.

Ideas behind GTA 4

The main theme of GTA 4 was about being different and standing out. While GTA: Vice City and GTA: San Andreas were considered to be part of the GTA III trilogy (same graphics engine, similar characters, similar mission style, etc.), Grand Theft Auto IV is considered a fresh start for the GTA series, focusing more heavily on realism and storytelling than in previous titles. This is why it's been dubbed GTA4 and not GTA6 (as many had originally anticipated), even though it's the sixth major title in the series.

http://www.gta4.net/overview/


GTA 4 was intended to be a departure from the earlier games, with a more serious tone, a deeper, darker story and less cartoon aspects.

http://www.telegraph.co.uk/technology/video-games/4373632/Dan-Houser-interview-Rockstar-Gamess-writer-for-GTA-4-and-The-Lost-And-Damned.html

Technology & Money of GTA 4


Technology

The technology used to create GTA 4 was Euthoria, it allows animators to direct scenes in real-time in a way they have never been able to do before. You can change parameters or change behaviours and see the results instantly on the screen in front of you.
Euphoria made its debut in Rockstar Games’ Grand Theft Auto IV, followed by LucasArts’ Star Wars: The Force Unleashed and is currently being integrated into multiple AAA titles including Rockstar Games’ Red Dead Redemption and NaturalMotion’s debut title Backbreaker.

http://naturalmotion.com/euphoria.htm

Money

GTA 4 cost 100 Million to make, sold 24.5 million copies, earning a total of $1, 250, 000, 000 and making a profit of $1, 150, 000, 000


Bullet software






Monday 26 April 2010

Rockstar Games

1. What did you like about the game?
2. Who is the game aimed at?
3. What do you think of the content/game experience?
4. Is there any potential issues?
5. Any references to any other media industry? ie music film
6. Similarities between the games?
7. Which Console? Why it was released on this?

Table Tennis
1. Very simple and easy to pick up.
2. Young kids, 8+
3. Quite fun and simple.
4. Can get repetitive.
5. No.
7. Xbox 360 and Wii. Released on Wii because of motion sensor.


Grand Theft Auto: Vice City
1. Variety of things to do.
2. Male 18+ because of violence.
3. Content had a number of options for the player so it kept them interested.
4. Can be a very violent game which might influence some people.
5. References to music can be found whilst driving and listening to the radio.
7. Playstation 2. Helped to promote it as was released near the time.


Canis Canem Edit
1. Completing your objectives to earn new things.
2. Mainly teenagers 15+
3. Not much content, took a while to get into and weak plot.
4. Slow pace may disinterest players.
5. No
7. Playstation 2. Purpose wasn't to have good graphics like next generation consoles.


Red Dead Revolver
1. Interesting western theme and fun shooting enemies.
2. Teenagers 15+
3. Attention to detail made content good.
4. Becomes a bit boring after a while.
5. No apart from western movie theme.
7. Xbox.


Midnight Club LA
1. Fast driving experience
2. Young children 11+ and driving fans
3. Not really much content like plot but easy and simple to play.
4. Can get very repetitive after a while.
5. Possibly cars and racing films like fast and furious.
7. Playstation 3 because of advanced graphics.

Sunday 25 April 2010

Rockstar Games- Gabriel Clarke

Ping Pong
  1. Nice concept
  2. Sports fans
  3. poor, boring
  4. Complicated controls, likelihood of loosing interest quickly
  5. No
  6. Xbox 360
Midnight Club
  1. Exciting fast driving
  2. Teenage driving enthusiasts
  3. Easy to grasp, very simple, not particularly interesting
  4. Could get bored quickly
  5. Car industry?
  6. GTA driving style
  7. Playstaion 3
GTA: Vice city
  1. Multiple things to do
  2. 18+
  3. Fun, simple controls, plenty of content
  4. Potentially very violent
  5. Radio links to the music industry
  6. Similar driving controls to Midnight Club
  7. Playstaion 2
Canis Canem Edit
  1. Nothing...
  2. 15+
  3. Boring, unimaginative, no target audience, no story line
  4. Very confusing, painfully slow gameplay, almost instantaneously board
  5. None
  6. Similar controls and mindless violence as GTA
  7. Playstaion 2
Red Dead Revolver
  1. Well portrayed western style with attention to period details e.g. film grain/scratches in intros
  2. 16+
  3. Controls are had to grasp at first
  4. Confusing
  5. not really
  6. Xbox

First Task

1. What did you like about the game?
2. Who is the game aimed at?
3. What do you think of the content/game experience?
4. I there any potential issues?
5. Any references to any other media industry? ie music film
6. Similarities between the games?
7. Which Console? Why it was released on this?

Red Dead Revolver
1. Shooting the enemy and adventuring around the different locations of the game whilst trying to complete the levels.
2. The certificate is 16+. Although it is this for 16's and above I think that children of a younger age would enjoy it as it is easy to understand (well instructed) and the graphics are clear.
3. I think that the game experience started off slightly boring but as the game went on and got more difficult it got more interesting. For example, the more difficult it got the more enemies appeared allowing you to shoot and kill them.
4.At the beginning of the game the instructions were difficult to understand but got more understanding as the game went on.
5.The game has a very western look, which is similar to western films etc. This would make it more appealing to certain types of people.
6. I did not think that this game was very similar to any of the other games played in the lesson.

Table Tennis
1. The game has good and clear graphics.
2. The game is aimed at sports enthusiasts and people who enjoy table tennis.
3. The overall gaming experience was very difficult.
4. An issue of the game is that it was difficult to see the direction of the ball making it difficult to judge where to hold the racket.
5. It had a reference to sport which would make it more appealing to people with an interest in sports.
6. I did not think that this game was very similar to any of the other games played in the lesson.
7. X Box- It had clear graphics and the X Box may have been the newest console for it to have been released onto.

Midnight Club L.A
1. Fast Pace, Good Graphics
2. People who enjoy racing games.
3. Fun, Fast and challenging.
4. Could encourage bad driving.
5. Reference to Radio, played and could change songs.
6. Was slightly similar to GTA: Vice City- in a car, looked similar (location etc)
7. PS3- Newest console to be released onto.

Grand Theft Auto: Vice City
1. A lot to do, missions etc.
2. 18+ older audience
3. Fast pace, Fun, Missions
4. Could encourage violence- Able to fight.
5. Reference to radio, played and could change songs.
6. Was slightly similar to Midnight club L.A - in a car, looked similar (location etc)
7. PS2- Newest console to be released onto.

Canis Canem Edit
1. Difficult to understand objective of game but once played it became easier to understand.
2. recommended 15+ but i think it could appeal to a younger audience - teaches morals (not to fight, authority- teachers).
3. Fun once understood how to play.
4. Difficult to understand games objective.
5. References to songs, music.
6. I did not think that this game was very similar to any of the other games played in the lesson.
7. PS2- Graphics did not need to be played in great definition- XBox or PS3.