Showing posts with label Sade Mills-Isiorho. Show all posts
Showing posts with label Sade Mills-Isiorho. Show all posts

Thursday, 29 April 2010

Games Production Research

Zynga: A developer based in San Francisco that develops browser based games for social networking sites.

Capcom: An international developer that is based in Osaka, Japan. They started by making electronic game machine in 1979. Famous for Resident Evil games.

In the 12 months ended March 31, 2009, it has reported an increase in sales of 10.6 percent to 91,878 million yen ($924 million/£615 million), while net income rose 3.3 percent to 8,063 million yen ($81.1 million/£53.4 million)

Wideload games:Wideload games an American game developer located in Chicago, illinois

Wideload focuses on a core team and many external developers in developing games. The goal was to counteract the growing development costs associated with the current game industry, and to prove that smaller companies with relatively modest funds could make a game that could still sell well compared to releases from larger corporation.

Xbox Live Marketplace (XBLM): is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live members to download purchased or promotional content, demos trailers, games on demand and themes.It was made available in the summer of 2007.

Braid: A platforming game where you can manipulate time to complete puzzles. It was released on 6th August 2008 for Xbox live arcade. A PC version was released on 10th April 2009. It was designed to look as if it had been painted and was part of a childrens book.

Open-source software (OSS): is computer software that is available in source code form for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software.It is mainly used ny development companies, but some software is availble to the public. Open source is a development method for software that harnesses the power of distributed peer review and transparency of process. The promise of open source is better quality, higher reliability, more flexibility, lower cost, and an end to predatory vendor lock-in.



Tuesday, 27 April 2010

Development team for Grand Theft Auto 4

There were many different development teams like: art director, technical director, character artist. cutscene animator and in-game animator.
Cutscene, Voice, Associate producer, Executive Producer, Test team, Production team, Soundtrack supervision, technical analyst, technical manager, business development director, motion graphics, Rockstar publishing team, music producer, system programmer, prop artist and designer.
Development assistants, Production, Art, Animation and Dialogue.
The programmers were: graphics, Al/physics/animation, game, network, leads-cross platform, tools and RAGE.
RAGE is the Rockstar Advanced Games Engine.
Around 150 game developers worked on GTA4
The game is huge and is pushing the hardware platforms to their absolute limits.” and “Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platform

OnLive is launching the world's highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macintosh® computers.

Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009.

OnLive, together with its Mova subsidiary, lies directly at the nexus of several key trends, all of which are reshaping the way we think about and use digital media:

  • The shift to cloud computing, displacing the limitations, cost and complexity of local computing;
  • An explosion of consumer broadband connectivity, bringing fast bandwidth to the home;
  • Unprecedented innovation, creativity and expansion within the video game market.

Pioneering the delivery of rich interactive media to the home, OnLive will change the way that entertainment applications are created, delivered and consumed.

The impact of the world's highest performance Games On Demand service is going to increase the amount of people that want to play games on or offline, as they are able to get them more easily and when ever they want to get them.

Friday, 23 April 2010

Our Games History - Teina and Sade

What was the first ever game you played?
Tay: The first game that I ever played was Tetris on the GameBoy.
Sade: The first game I ever played was Tetris on the GameBoy.

What games did you used to enjoy playing and what did you like about them?
Tay: I enjoyed playing a game by Disney which included Winne the Pooh and Tigger because at the time I really liked Tigger, and I enjoyed jumping from to block to block.
Sade: I enjoyed playing the game Super Mario Bros and Tomb Raider. I enjoyed these games because in Super Mario Bros i wanted to complete all of the levels and liked trying to defeat the baddies. In Tomb Raider i liked completing the different stages within the game and defeating the enemy.

What games do you play now and what do you like about them?
Tay: To be honest I don't really play anything anymore because it's quite time consuming, however on my iPod I have a few games that i enjoy playing.
Sade: I do not play games frequently but i occasionally play games on my iPod and also on Playstations and Xboxs. I enjoy the graphics and the action in most games.

What consoles have you bought and why?
Tay:
I haven't bought any consoles.
Sade: I have not bought any consoles.

Do you play games online? If yes, what games and where do you play them?
Tay:
I like to play Farm Town on Facebook.
Sade: Yes, I occasionally play games online when I am at home or bored somewhere. I play games like Rush Hour and Tetris because they have quick and easy levels.