Tuesday, 11 May 2010
What has the impact of increased internet connectivity been on the media production, distribution and marketing process?
Increased internet connectivity means that we can achieve a faster broadband that is more accessible for a range of people to use for business and personal uses. A faster internet speed has had a positive impact on the production a of product. This makes the construction of a new product easier to arrange . For example the faster access means large amounts of programming data can be sent back a forth to developers in a faster and easier way. This speeds up the production process, instead of having to run around with CD's to all the people who need it, you can E-mail, or live stream things to the people who need to see. This increased time at development stage decreases the time it takes to produce the game. one disadvantage is that using a totally online production system means information sometimes gets leaked and data is sometime lost or sent to the wrong person which can result in the release of more information then was intended to give away.
As more people become connected to the internet E-commerce becomes an easier choice for buyers. Instead of going out to the shop to buy your game you click a few buttons and type in your credit card details and you get the game sent to you, this opens the market of delivery. also buying online in some circumstances can give you deals for other products sold by the store, this also opens up the door to more advertising, e.g. amazon.com has a tab called other items you may enjoy, which gives a list of products also bought by customers who bought he product you're looking at. One disadvantage of e-commerce is it takes business away from the physical stores simply because its easier to get something delivered then go out and buy it.
Increased internet connectivity opens up new windows for advertising for example websites specifically aimed at advertising the game or specifically for the game itself, also websites can put up banners advertising which makes a new source of income for websites. websites can also feature trailers and release dates, as well as advertising pre release material. websites are generally updated quite often so information is fresh and keeps the suspense building. For example GTA IV had a release clock and released information in little snippets just to keep the market buzzing about it. Also they put up hoax websites like those you can find in game on niko's laptop. Rockstar also came up with a competition which was to send in interesting and funny conversations which could be featured in the game on the radio stations.
Friday, 7 May 2010
Pros and Cons of Onlive
Thursday, 6 May 2010
Assasins Creed II
Tuesday, 4 May 2010
Wii Fit Marketing
Marketing Terms
Friday, 30 April 2010
Notes on Games Britannia Program
Thursday, 29 April 2010
Wii Fit Research
Development
Wii Fit was first revealed as Wii Health Pack, by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006. Then described as a "way to help get families exercising together", the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.
As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life. He states that he and his family had become more health-conscious, going to the gym and tracking their weight. He found that it had become "fun over time to talk about these things", and as weighing oneself "didn't make much of a game",Nintendo decided to build games around the idea to mesh with the concept.
In an interview with Game Informer at the Electronic Entertainment Expo (E3) 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time. The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.
The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.
Research
Casual games developer located in San Francisco, they focus mainly on browser based games as well as application widgets on websites like Facebook and Myspace.
Feature games
- Attack!
- Blackjack
- Café World
- Farmville
- Football
- Friend Factory
- Friends for Sale
- Gang Wars
- Ghost Racer
- Guild of Heroes
- Heroes vs. Villains
- Live Poker
- Mafia Wars
- My Heroes Ability (Zynga's only original title, discontinued)
- Pathwords
- PetVille
- Pirates: Rule the Caribbean!
- "Poker Blitz"
- Prison Lockdown
- Roller Coaster Kingdom
- Space Wars
- Scramble (browser game)
- Scramble Live
- Sea Wars
- Slayers / Vampires / Werewolves / Zombies
- Special Forces
- Street Racing
- Sudoku
- Texas Hold'Em
- Treasure Isle
- Triumph
- Vampire Wars
- Word Twist
- YoVille
Capcom is a Japanese based company which has stretched out all over Europe and America.
Capcom is a manufacturer and Distributor of electronic games machines. founded in 1979.
now an industry leader in the video game industry because of its cutting edge technology and software which it has released into the industry.
Wideload
A hippopotamus logotype, they develop new games in the old fashioned way, by taking some talented but "weird" people
The games that emerge from this process are unique beasts - and like the mighty hippopotamus, they are not easily categorized or constrained. Games like Stubbs the Zombie, Hail to the Chimp, Cyclomite and Texas Cheat'em have charmed demanding gamers around the world. Now, after their recent move to Disney Interactive Studios, Wideload is busily staking out a beautiful new patch of the creative jungle. If you are put off by other video games, you may find our work refreshingly different.
XBOX live market place
this is a digital market place built into the xbox 360. you can purchase credit called microsoft point which you can use to buy game trailers, games, music, and even full length dvd quality movies. The market place requires an internet connection but means you dont have to go to the shop to get promotional upgrades and features.
The 11th August 2009 update added Xbox 360 games for download, Avatar Marketplace and renamed Community Games to Indie Games. The market place also has content control for regions to stop them breaking rights laws.
Braid
Braid is a platform and puzzle video game developed by an independant software developer Jonothan Blow.
Braid was only accessable on the xbox live market place, or available to download on the PC, until may 2009 when the company hothead released the game for the mac and in november the same company released it for the playstation network. There is no disc you can buy from the shop on it this saves microsoft money by not having to find
distributers for the software they can sell it online.
Open source software
Open-source software (OSS) is Computer software that is available in source code form for which the Source code and certain other rights normally reserved for copyright holders are provided under a software license that permits users to study, change, and improve the software. Open source licenses often meet the requirements of the Open Source Definition. Some open source software is available within the public domain. Open source software is very often developed in a public, collaborative manner. Open-source software is the most prominent example of open-source development and often compared to user-generated content. The term open-source software originated as part of a marketing campaign for free software.A report by Standish Group states that adoption of open-source software models has resulted in savings of about $60 billion per year to consumers.
Tuesday, 27 April 2010
RAGE Rockstar Advances Gaming Engine
This was used mainly in 6th generation consoles (ps3, Xbox 360, wii) and features in games such as Midnight Club3 and GTA IV.
The game engine features programmes such as Euphoria character animation engine and open source bullet engine.
RAGE made games more realistic and less cartoon like.
Rockstar's previous game engine was called Criterion games' Renderware.




Games powered by RAGE
-Rockstar presents table tennis
-Midnight Club Los Angeles
-Max payne 3
-GTA IV
-Red Dead redemption
-Agent
Gta IV distributor
Take Two is an American publisher, developer and distributor of videogames. Take Two own rockstar games and 2K games.
The headquarters is based in new york.
Steam is a digital distribution company who only sell online, they vary their distribution form large popular games to small independent ones.
Friday, 23 April 2010
First task game analysis
The main audience for the game is teen/young adults intrestested in racing games and probably fans of "The Fast and Furious" series of films.
Second task
2)Spyro, final fantasy series, and pokemon
the graphics were enjoyable and entertaining, intresting gameplay and intresting story line especially final fantasy 7
3)GTA IV, Modern Warfare &fall out 3
gta IV is a stress relieving gangster game with excitng objectives aswell as free cruising
modernwarfare is enjoyable playing iwth friend on line on the 360
fall out is a roleplaying game where you are deserted after a nuclear war and fight for survival in a wasteland very large exploration area
aswell as BLOOD VIOLENCE GORE!!!
4) PS1, PS2, PS3, Xbox 360, Nintendo gameboy, Nintendo gamboy colour, Nintendo DS, Nintendo gameboy advanced, PSP,
5) I dont play on line website games